War Robots Technique with Tricks, instruction

Stages of WarPre-battle
Having a nicely balanced hangar is important. You should have a minumum of one quick robot for beacon running, a few powerful Knife Fighters and based on the amount of hangar slots a midrange and/or long range support or sniper.
Beginning with a beacon runner or knife fighter is usually believed to be the best option; starting with a long range support robot is frowned upon by many players.
In the event that you really like the support function, begin with another robot and then if it’s appropriate make your favourite sniper or artillery unit.
Spawning
as soon as your Robot first appears on the map you will see a countdown timer because the video game waits for all the players to look (spawn). Utilize this time until the match begins to pan around and get your bearings and watch what robots and weapons your team mates have chosen and where the closest beacons are. This will give you a fantastic idea who’s very likely to choose beacons and what sort of support you will have during battle.
It is important for your team to capture both beacons closest to your spawn point (the point on the map where your team start) as quickly as possible. If your team consists with mainly light robots then this ought to be easy. However if they are mainly slower robots and you’re in a slower robot also – then you may need to capture the beacon you’re closest to.
It may be annoying to need to go for a beacon a faster or closer team partner should have captured. However, not grabbing the two of your unwanted beacons early is the fastest way to eliminate the match.

Get your unwanted Beacons

A Beacon is a location on a map that may be captured by either team. If you win or lose depends on how many beacons your team has recorded.
The amount of beacons captured correlates to how quickly the team’s color bar is depleted. If the Enemy has three beacons, then the Allied color bar will decrease much faster than before. Therefore, it’s vital to capture as many beacons as possible to slow the corrosion of the team’s bar and hasten the corrosion of theirs.
Holding less beacons compared to the enemy is the principal reason for losing a match.
The Center Beacon
The most contested beacon is that the center beacon. This beacon is typically in the middle of the map and both far from every team’s spawn point.
At the start of the video game this beacon will mainly be attacked with Cossacks or other light robots. Your team will need to get to that beacon initially and get into position to defend it. In maps such as Dead City or Shenzhen the middle beacon has no cover, so the approach to acquire there’s to destroy any enemies until they reach the beacon. However, in maps such as Springfield or Yamantau, the beacons have lots of cover so in the event that you can get into the beacon first it’s possible to get behind cover and attempt to remove any enemy robots that attempt to take it from you. If your team mates are doing their job then at least one of them will advance to aid you. The Job of the very first robot to reach the beacon is to maintain it long enough for their team partners in slower, stronger bots to get into position to defend it.
The Enemy’s Beacons
If your team is successfully holding the center beacon, or if it’s too strongly maintained by the red team, you may choose to try and capture the enemies dwelling beacons. You can also need to try and re-capture any beacons you’ve lost. Quick light robots would be best for this, but often you just need to use what you have. If you see a faster robot heading for a beacon and you’re in a better armed robot it’s possible to head off or distract any members of the Red team that might attempt to stop them.
End Game
Be ready to change tactics where necessary – and keep an eye on the Beacon Bar and Beacon indicators – they will let you know if you can play defensively, or if you want to make a last ditch assault to capture beacons held from the red team.
Caveat
While beacons are critical, remember that a team may also win or lose by destroying or having their robots ruined. So be competitive, not reckless on your efforts to capture and maintain beacons.

Early Game Robots and Weapons
Light Robots
Best equipped with two equal weapons it can fill many different rolls in the early video game.
The Cossack, though fragile, is good at capturing beacons because of its jump capability and higher speed. Early in the video game you have a restricted selection of weapons. Finest advice is to place on a GAU Punisher T (Double ) and jump into the action.
The Sch├╝ltze is a often under appreciated robot. It is a quick and demanding little robot that’s slightly limited with just a single heavy hardpoint. Equip it with an ECC Thunder and it’s capable of enormous amounts of damage at close selection. Just do not be afraid to get right at the enemy robots face with the Thunder because the closer you get the more damage you may do. Also, it’d be good to mention this little monster has the highest health of any light robot (unless you count the Gareth plus it is shield), so you can survive a few encounters with other light robots and maybe moderate robots.
The Gepard has been the best light robot at the video game, before Stalker and Gareth introduction. Now it isn’t even the fastest bot, and you’re better off purchasing Gareth for this amount of gold. Two good things about Gepard are: maximum rate initially degree (however, he is NOT fastest robot there’s ), and also three weapon slots.
Gareth, such as the Gepard it costs gold. The couple things it has against it include splash damage and enormous sustained damage (The former can dismiss the shield, the latter breaks it quickly).

Medium Robots
Combat Strategies
When utilizing a light robot, relying on teamwork is crucial – unless you’re heading for a beacon allow the thicker robots to go ahead of you when facing enemy robots. You are able to support your teammates by helping them select off weaker robots while capturing Beacons. Allow the heavies put down fire on the thicker enemy robots.
For destroying a more powerful robot such as a Boa, attempt to work together with another team partner. 1 player can attempt to distract the enemy by hitting on him ducking behind cover, while another flanks them. Concentrated fire is key to taking down a more powerful competition.
Attempt to stay behind cover when reloading; hug the wall when you see the three missiles of the AT Spiral. Retreat when you Find a robot with two or more SURA-F Pinatas or a ECC Thunder. Become knowledgeable about the strength and range of weapons and attempt to remain out of range of those stronger ones.
Engaging the enemy
Stay away from head to head combat with a more effective opponent (The Gareth can succeed in encounters such as this, unless said robot possesses splash damage or is a Galahad.) . Continue moving, and attempt to strafe (alternate dodging left & right) your opponent in order to cut the quantity of damage you take. Most weapons are less accurate with a moving target with just a proportion of projectiles hitting you.
Some robots installations tend to be more suited to fast hit and run tactics. For these it is recommended to sneak up behind the enemy and then dispatch them until they can respond.
Prior to a robot duel you should always check who your opponent is before participating. To try it, just stand beside the end of a wall and then turn your camera to view round the wall. In the event the enemy is more powerful compared to you, war robots hack recommended!