Phases of Fightbefore-fight
Having a well balanced hangar is vital. You need to have at least one quick robot for beacon running, a few powerful Knife Fighters and based on the number of hangar slots a midrange or long array service or sniper.
Beginning using a beacon knife or runner fighter is usually considered the best alternative; beginning with a very long range service robot is frowned upon by most players.
In the event that you really like the support role, start with a different robot first, and then if it is appropriate bring in your preferred sniper or artillery unit.
When your Robot first looks on the map you will find a countdown timer as the video game waits for all of the players to appear (spawn). Utilize this time before the game starts to pan around and get your bearings and observe exactly what robots and weapons your team mates have chosen and where the nearest beacons are. This gives you a good idea who’s very likely to choose beacons and also what sort of service you will have during conflict.
It’s important for your group to capture both beacons nearest to your own spawn point (the point on the map where your team begin ) as speedily as possible. If your group is made up with mainly light robots then this ought to be easy. However if they are mainly slower robots and you are in a diminished robot also – then you may have to capture the beacon you are nearest to.
It may be annoying to have to go for a beacon that a faster or nearer team mate should have captured. However, not grabbing both of your unwanted beacons early is the fastest way to eliminate the game.
Get your unwanted Beacons
A Beacon is a place on a map which may be obtained by either group. Whether you win or lose is dependent upon the number of beacons your team has recorded. (unless you can kill all the enemy robots before the countdown timer expires)
The number of beacons captured correlates to how fast the team’s colour bar is drained. In the event the Blue (Allied) group has just one beacon and the Red (Enemy) group has 2, both colour bars will decrease but the Blue will deplete faster. If the Enemy has three beacons, then the Allied color bar will decrease much faster than before. For that reason, it is vital to capture as many beacons as possible to slow the corrosion of the team’s bar and speed up the corrosion of theirs.
Holding less beacons compared to the enemy is the primary reason for losing a game.
The Center Beacon
The contested beacon is the center beacon. This beacon is typically in the center of the map and equally far from every team’s spawn point.
At the beginning of the video game that this beacon will mainly be attacked with Cossacks or alternative light robots. Your team will have to get to that beacon initially and get into position to guard it. In maps such as Dead City or even Shenzhen the center beacon has no cover, so the approach to win there’s to destroy any enemies before they get to the beacon. Nonetheless, in maps such as Springfield or even Yamantau, the beacons have a great deal of cover so in the event that you can get to the beacon first it’s possible to get behind cover and try to remove any enemy robots which try to take it from you. If your group mates are doing their job then at least one of them will advance to aid you. The Job of the very first robot to get to the beacon is to maintain it long enough for their group partners in slower, more powerful robots to get into position to defend it.
The Enemy’s Beacons
If your group is still successfully holding the centre beacon, or if it is too strongly maintained by the red group, you may choose to attempt to capture the enemies dwelling beacons. You may also have to attempt to re-capture any beacons you’ve lost. Fast light robots would be perfect for this, but often you only have to use what you have. Should you find a faster robot going for a beacon and you are in a better armed robot it’s possible to head off or divert any members of the Red group which may try to prevent them.
Be prepared to alter tactics where essential – and keep an eye on the Beacon Bar and Beacon indicators – they will inform you whether you can play defensively, or if you want to create a last ditch assault to capture beacons held from the red group.
While beacons are critical, keep in mind that a team may even win or drop by ruining or having their robots ruined. So be competitive, not reckless in your efforts to capture and maintain beacons.
Early Game Robots and Weapons
Best equipped with two equal weapons it can fill a variety of rolls in the first video game. GAU Punishers would be the most common short range weapon due to the high damage, but EE Aphids, AC Molots and SURA-F Pinatas work well.
The Cossack, though fragile, is great at catching beacons due to its jump capability and higher speed. Early in the video game you get a limited choice of weapons.
The Schültze is a often under appreciated robot. It’s a quick and tough little robot that is a bit more limited with just a single heavy hardpoint. Equip it using an ECC Thunder and it is capable of enormous amounts of damage at close range. Just don’t be afraid to get right in the enemy robots confront with the Thunder since the closer you get the more damage you will do. Additionally, it would be helpful to mention that this little beast has the highest health of any light robot (unless you count the Gareth plus it’s shield), and that means you can endure a few experiences with other light robots and maybe medium robots.
The Gepard was the very best light robot in the video game, before Stalker and Gareth introduction. Now it is not even the quickest bot, and you are better off purchasing Gareth for this sum of gold. Two great things about Gepard are: maximum rate initially degree (however, he’s NOT fastest robot there is), and also three weapon slots.
Gareth, such as the Gepard it prices gold. This robot MUCH FASTER than any other robot, except for the Stalker (and, possibly, Cossack, should you consider leaping ), has decent firepower and a shield which doubles its durability. The couple things it has against it include splash damage and enormous sustained damage (The prior can dismiss the shield, the latter breaks it fast ).
Stalker is the single fastest robot in the video game, and has a 8-second long”stealth” capability, which leaves this bot virtually invincible. Only experienced or lucky players may ruin Stalker when is in”stealth” mode.
When using a light robot, relying on teamwork is crucial – unless you are heading for a beacon allow the thicker robots to go ahead of you when confronting enemy robots. You can encourage your teammates by assisting them select weaker robots while catching Beacons. Let the heavies lay down fire to the thicker enemy robots. They will also work as a bullet shield for youpersonally, as heavies will be spearheading the assault.
For ruining a stronger robot such as a Boa, try to work together with another team mate. 1 participant can try to divert the enemy by hitting on him and ducking behind cover, whereas the other flanks them. Concentrated fire is vital to taking down a stronger competition.
Retreat when you see a robot using two or more SURA-F Pinatas or a ECC Thunder. Become familiar with the strength and range of weapons and try to remain out of range of those more powerful ones.
Engaging the enemy
Stay away from head to head combat with a more effective opponent (The Gareth can triumph in experiences such as this, unless stated robot possesses splash damage or is a Galahad.) . Most weapons are somewhat less precise with a moving goal with just a percentage of projectiles hitting you.
Some bots setups are more suited to quick hit and run tactics. For these it is suggested to sneak up behind the enemy and dispatch them before they can respond.
Before a robot duel you should always check who your opponent is before participating. To do this, just stand beside the end of a wall and flip your camera to view round the wall. In the event the enemy is stronger compared to you, war robots hack 2019 suggested!