Hill Climb Racing 2 is a arcade driving game. In this game, players command a wildly unstable vehicle as it careens over hills, bridges, and other barriers in an effort to win a race or traveling as far as possible. Tips, hill climb racing 2 cheats geld and techniques can help you better your own anti-gravity driving abilities –or at least crash ever-so-slightly less often.
Above all else, try to not crash. There are two modes in Hill Climb Racing 2: the endless”Adventure” and the multiplayer race”Cups.” In both ways, the key is to not crash–aka, don’t let your head hit the ground. In Adventure, the entire run is ended by crashing. You awarded no points and will be given fourth place for that race automatically. Although you’ll sometimes have to take risks and will almost surely end up crashing occasionally, you should still prioritize not crashing before gas, coins, winning, or anything else.
The exception to this is when you cross the finish line. You can crash following the finish line with no repercussions; if you are haphazardly flying to the finish line and unable to land safely after it, no worries! Love the mad crash cartoon as you wait to populate.
Your opponents are permitted to crash. When you are playing Cups/race mode, your three competitors will probably crash. This does not end the race to get them; them only slow down. Don’t assume because you saw someone crash they’re from the race; they could nevertheless continue driving and grab your choice.
General driving hints: You will need to utilize the gas pedal and the wheels liberally. (The first game called them wheels, but it’s helpful to realize it’s actually the”reverse” pedal. If you slam on the left pedal, you will not stop, you are going to go backwards, but we’ll continue calling them”brakes” for continuity.) Flooring the gas without braking or letting up will result in you tipping over backwards and popping a wheelie. Mostly flat levels will probably be winnable by holding the gas and letting up / tapping on the brakes once you start to tilt back. Let the gas off as you crest hills.
Really hilly stages will require you to adjust mid-air. There is an overview of the first Hill Climb Racing that contrasts it with Tiny Wings, and this is quite apt when considering vehicle control on big hills. When in the air, you’re going to want to adjust so you land parallel to the ground, and at worst, horizontal to it. Should you land parallel–the mountain is down and your car is down in precisely the exact same angle–you will not only hit the ground without losing pace, but you will really get pace as you go down. Should you land horizontal–think of a car belly flop–you will slow down and potentially stop, but you will at least remain upright.
When correcting, you wish to tap on the pedal that’s reverse whichever side of your car is too large. Consequently, if your front end is too high and you are tipping backwards, you wish to hit the wheels. You’re able to tap both pedals at precisely the exact same period, but your quickest alterations and best control will probably come from lifting a single finger and hitting only 1 pedal simultaneously –even though this means frantically tapping each 1 back and forth.
Don’t overcorrect to compensate for lost time. Until flooring the gas if you eliminate speed and hit the ground hard, readjust yourself. Remember the first rule: it’s better to fall behind a bit than to crash.
Don’t over-invest in your jeep. As you progress through the ranks, you will have the ability to buy new vehicles. The starter jeep, even upgraded, is much slower than the scooter and outside. Save some money to upgrade them but also to not only purchase these vehicles that are later. And purchase the super jeep whenever possible. It’s way, way faster than the starter jeep, more lasting, and it even has a roll cage to protect you from minor crashes. We love the super jeep.
Tricks are mainly for fun, not. Doing flips and obtaining air time will award you giant pop-up celebrations mid-race, but they don’t have much of a tangible benefit besides being cool. You will earn a few coins for each trick you complete, but you are going to earn a good deal more by winning races and increasing your rank. Feel free to fly through the air once it gets you to the goal faster or if you are just playing around, but if you are trying to get a best time or first place, avoid suggestions and stay the course.
Keep a look out for updates and chest openings. Sometimes while in the vehicle upgrade menu, among the upgradeable parts will be yellowish and state”Free!” If you tap this part, you will be offered the opportunity to see a video to earn an upgrade level rather than paying the required coin amount. If you have multiple vehicles unlocked, each vehicle will have at least one”free” upgrade available, so you can select which vehicle you wish to get the freebie for. (If one vehicle has more expensive updates than others, you might want to opt for it even if you aren’t currently utilizing it.) You get this option when viewing closed chests, but you are going to need to tap a chest to find out if it’s accessible.
What is that gold medal in the goal line? After playing with the Cups/race mode, you will sometimes see a medal waiting for you in the goal line. This shows up when you are able to complete the red”win 10 races” chest and you are in the lead. +1 is indicated by the medal to the races required to unlock that chest. If you have already gathered that chest for your day, you will no longer see gold medals.
What is the number below RPM? In Cups/race mode, the number that is yellowish shows you the distance to the goal line. In Adventure/endless mode, it indicates how far you have traveled.
What is the green thing about the RPM gauge at the start of a race? If you press the gas so that your RPM gauge is within the green space once the race begins (following the 3-2-1 countdown), you will earn a”Perfect Start.” What does this mean? We frankly don’t know! It does not seem to have any effect on your RPM, boost, or anything else. Perhaps it’s just for bragging rights.
If needed you can revert to older automobile parts. Once you buy an upgrade for your engine, grip, suspension, or fourth component (this differs on each car), it is still possible to revert to the former level if you would like. Harness the”Song” button to the remaining parts to reveal an arrow. Tap the arrow to scroll through the previous amounts. You permanently have any updates and can go back to the highest level you have bought at any time, but sometimes it’s interesting to put together a wacky mix (and simpler to get overlaps that way, too).
Looking for customization choices? They are in the vehicle menu once you select”Race” from the Cups menu or the location from the Adventure menu. Harness”Looks” next to the upgradeable parts over your current vehicle. Your character will probably wear the exact same outfit — although you can adjust the appearance for each vehicle you have separately — so you could select blue paint and green to your scooter. Additionally, remember that paint colors are particular to certain vehicles in the event that you unlock a brand new paint but don’t see it as an option, check for other vehicles in the personalization tab.
Open chests as possible. You may only store three chests so try to have one slot available for any chests you earn. And you have to tap on a chest to start the”opening” process, which usually requires a couple of hours, so be sure to always tap a brand new chest after opening a single. The exception to these rules would be the blue chest you earn automatically every six hours and the daily red”win 10 races” chest: these do not take up a chest opening slot and will open immediately upon being tapped (assuming they’re available to be opened). Last, remember that you will frequently be given the choice to start a chest that is slotted by viewing a video, so check back often to see if this shortcut is available to you.
Most of your coins will probably come from chests. The Hill Climb Racing awarded considerable amounts of coins while driving, for doing tricks, also for reaching certain distances. Hill Climb Racing 2 doesn’t award lots of coins during actual gameplay: on an average race you’ll probably come off with 100ish coins, and tips give you a couple added coins each. To get money for upgrades you are going to have to start chests, which normally include at least a couple thousand coins, plus gems and customizations.
When you win races in Ranked, your position will improve. When races are lost by you, your position will go down. From losing the amount that your position decreases is much lower than that which it increases from winning so it’s always advantageous to attempt a Ranked match. As you proceed up the ranks, you will unlock vehicles and new stages. You’ll also be pitted against gamers in such high positions. It’s worth noting that ranking is based on your personal score and not anyone else’s: so, when you reach 10,000 ranking factors, Silver’ll be entered by you. It’s not anything like that or the top 10,000 players; it depends only on the points you have earned.
The stage for Ranked style is chosen from all the stages you have unlocked. Exiting a Ranked race before it is complete will forfeit rank points, but additionally, it will reset the stage and provide you a brand new one (so this is a way to get a new Ranked stage if you dislike the one you’re just delegated ).
Unranked mode lets you select your stage from all the ones you have unlocked. You will still race other gamers’ ghosts, but you won’t win or lose ranking points. Your rank factors won’t affect. The red”win 10 races” daily chest could be earned by winning Ranked or Unranked matches.
It’s probably a fantastic idea to practice it in case it shows up in Ranked a few times in Unranked if you are struggling with a specific stage.
Don’t worry about gas in race style. The amounts in Cups/race style are so brief that you’ll rarely run low. Sometimes, like Roads, fuel will be contained by one while the other will not; unless you are already in the red and once you’ll need to choose which route to take, don’t be worried about the fuel route. In Adventure/endless mode fuel is critical and you need to aim to select up each container you come across. Do, particularly in Adventure mode, remember that fuel is being used. And thus don’t stop to check at that moose for too long, even in the event that you stop moving, you are still using gasoline.
Take in the sights in Adventure; ignore the sights in Cups. There are lots such as double-decker covered bridges chewing cud, and encampments that are cryptic. When you are in race mode, ignore these sights. They will not affect your drive if the cows behave like you are about to hit on them and are all desktop. Let Adventure be cow-visiting time and your sight-seeing; period is being raced by race mode.