When it comes to mixing game genres, Little Giant Games certainly came up with a solid mixture. Specifically the genres of role-playing games (RPGs) and match 3 puzzles are utilized here. So now we have Empires & Puzzles: RPG Quest. The main aim is to grow your groups of personalities and rely on them to conquer various competitions. You do this through a match 3 puzzle game to strike with. At the exact same time, grow your town to encourage and improve your groups of heroes. But the real catch for this all is the randomness of the game. Yes, there’re numerous empires and puzzles cheats anyone can use. However, with this much randomness built in, you can conquer higher level competitions.
Among the first things you’ll see is the overall rate of Empires & Puzzles: RPG Quest. Otherwise, it will become clear pretty soon. The game was created like that. It was not supposed to be a speedy leveler or any race. The drawback is that Empires & Puzzles: RPG Quest became accused of being a”pay to win” game and/or having a”pay wall”. The upside is that this was not true. The game was created to allow you to go at your own pace and pick well. But that tends to end in questions. What to update and when to update it? Which building do you build or update more? When do you try to attract a hero? Which section do you try to draw from? Luckily for you, our Empires & Puzzles: RPG Quest approaches and strategies guide will help answer those questions.
1. Assembling Your City For More Profits
The matter of what to build comes up a great deal. Ultimately, it is your town so you are free to build it however you choose. The part you’ll quickly run into is that you’ll need more food compared to iron.
It might not seem like it at first, but when you compare things, there’s undoubtedly a higher demand for food. As it turns out, Empires & Puzzles: RPG Quest relies more on food. That is why there’re 5 Farms in the above screen shot and only 2 Mines. Later you can add more Mines and/or Farms as you see fit. You’ll need the food to update certain buildings but equally significant is that you’ll need food to train heroes from recruits, level and ascend personalities, craft battle products, and get involved with the Raids. Another part to this you need to remember is that you will not build much without Iron Mines. So don’t forget to build and update them. And of course, the storage arrangements for both also!
The other buildings inside it are! In the case of the above screen shot, you might not see them but you will find 2 Forges and 2 Training Camps. They aren’t at maximum degree currently because that may wait a bit. The 2 that can not wait so much would be the Stronghold and the Coaching Camps. You’d want to have the ability to produce heroes for various applications as swiftly as possible. So make certain that you’ve got plenty of Farms and Mines to deal with things. You won’t have the ability to update any of those other buildings outside the Stronghold’s degree. So it has the highest upgrading priority. Next would be the Coaching Camps. Lastly on the update priorities list is the Forges you’ve got.
Another matter is increased with this building in Empires & Puzzles: RPG Quest. Why should you have more than one Coaching Camp and 1 Forge? In other words, this permits you to craft multiple battle items at the exact same moment. It’s the exact same thought in regards to Training . Both structures only allow you to craft or train 1 thing at a time. This can be even though you may craft lots of the very same things and/or train lots of the very same heroes at the exact same moment. But various items and enthusiast coaching require various things to be launched. It’s the same thought for Coaching Camps. 1 training session could demand practice blades and food. Another can only require food at the other Training Camp.
2. Should you buy 1 or more in the Summoning Portal, then it will be randomly supplied. Should you train 1 or more, it is also going to be randomly given. All horses revealed at the below screen shots are revealing at their highest levels (full strength ). For simple reference in this manual, the enthusiast slots on your group are labeled from 1 to 5, left to right.
Team building in Empires & Puzzles: RPG Quest is rather the trick to preform. The randomness of things really can help far more than its given credit for. Yes, the game is heavily based on “luck of the draw”. Happily it’s still possible to use this. However, it was always on you to utilize what you have and not sit around hoping for many 5 star heroes all the time! You might think you are getting the most rotten luck in pulling troops or heroes. But as it turns out, you’re only looking at it the wrong way. Even pulling an extremely strong hero straight from the start can hurt. Imagine you did get a very strong hero straight from the start. How are you planning to update it entirely when you can not or didn’t get into the segment (s) of the game that allow you to loot the prerequisites for those updates?! What might seem like a very strong hero to possess can easily get ripped to bits if it is not at full power.
Then again, luck of the draw can in fact make your seemingly weak team win against more powerful opponents. Notice how you have to attack using a match 3 or more puzzle system. But those attacks may lead to combination attacks. This implies the upcoming attacks in line will strike harder. You’d be quite surprised how many occasions this can outright kill a competition for both PvE and PvP modes. So with some decent timing, appearing first, and luck, you may still win. It can be quite fun to watch the combo multiplier only keep on going! You have no idea until it happens what’s going to pop from the base of your display for assaulting. And you believe this can land you an automatic or an extremely close to automatic win.
But when it comes to the heroes involved, you will find combinations that really can put some serious hurt on your goal (s). Just remember that when you try to pull/buy/draw/exact same things a fanatic from the Summoning Portal, then you could wind up using”complete garbage”. You can also wind up with something really great! In any case, make sure to know how that hero functions until you make a decision as to what you ended up with. The following part to bear in mind when building a group is to get 1 of each component only. If you have none of a specific element on your group, that component on the board will strike next to nothing no matter what you do. The last part to consider team building is the placement of your personalities on each group is essential.
Of course, Azlar comes to mind as among the heaviest hitters for the job. And there are many others that can do the same. Even heroes such as Colen, Jahangir and Oberon can perform the exact same attack as Azlar. Again, it is all where personalities it is possible to get but also in working with everything you’ve got. There’s an actual nifty tip to destroyer teams. Make sure you put in a defense reduction enthusiast to your destroyer team. The defenses and the fans of your competitors are accounted for as using damage dealing effects. The reflect damage effect is not implemented because the damage coping effect is not a direct attack. But if you own a couple of high damage coping effects applied to your competitors for each turn, they won’t last long at all. 1 twist is only one match of 3 or more of the exact same colour. So yes, it can be pretty quick. Also note that most heroes don’t have massively high HP. So with Azlar on your group, even at only 100damage dealt for each turn because of their defense, the competitions will not last long! These damage coping effects aren’t the only thing hitting your opponent!
Little Giant Games didn’t want to you to feel like the game is limited like this! So to make this strategies direct more useful to you, here’s a collection of various tips and tricks everyone can use.
To start would be the eternally popular Raid. This can be a PvP setup for you to acquire decorations and assorted materials. The first idea is to get a strong defense group. By defense team we imply the team an opponent would fight against when they strike you at the Raid. As it turns out, you want the specific reverse of a solid defense group! The simple truth is that you want to lure competitions to you using a”weaker” team. The best choice is to get a defense group that is not so robust but not a giveaway. So when opponents using a lower group electricity rating in contrast to your main team defeat you, then you are going to wind up gaining much more when you click on the Revenge button. Don’t worry about your decorations. They’ll come back through the use of the Revenge button a lot faster than you think!
Your Raid rounds should be mostly done via using the Revenge button. However, in case you have no suitable competitions left located in the Watchtower, then you’ll have to go after competitions with all the Raid button. If you go after a competition located at the Raid, make sure you check it first before wasting food trying to reroll for a different opponent. The opponent might get a more powerful team. The opponent might get a higher degree. That should not stop you from attacking somebody. What should prevent you is you being 100% convinced that you can not win against that opponent because your team can not counter theirs!
When you strike an opponent, either at PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it outright. The key part here is trying to damage it without filling its mana bar too much/quickly. The issue is that some heroes/enemies will only fill up using mana immediately no matter what occurs. Luck of the draw on your own game board also plays a part in this. So do check mana speeds of heroes as much as possible. Your very best bet for assaulting is to utilize everything but the feeble element against the goal (s). The feeble element against any goal will do little/lesser damage but fulfill its mana bar at the exact same rate as other elements being used to attack. So it survives and gains mana to use against you. That is the precise reverse of everything you want! Also note that you can”waste” attacks trying to get better elements or something for an attack to show up in position. This comes in very handy for trying to skip a goal and during Titan battles.
Empires & Puzzles: RPG Quest would not be nearly as entertaining if the developers didn’t incorporate the Friends and Alliance systems. Then again, most games would not be nearly as fun! The Friends system is pretty much used at your leisure. However, the Alliance system should be utilized whenever possible. Getting in an Alliance is simple. Getting to a great Alliance is a bit tricky. Nonetheless, it is not hard to learn what you are in. Join an Alliance and just watch what is going on inside there. All it takes is reading the Alliance chat window. If you see a great deal of chat, particularly about Empires & Puzzles: RPG Quest, there’s a good chance you are at a great Alliance. Otherwise, you should think about moving and finding an alternative Alliance.
The best thing about an Alliance at Empires & Puzzles: RPG Quest is having the ability to join Titan battles. In order to get more success in a Titan battle, start looking for the marked Weak Spot and strike it as much as possible. You have to try to stun the Titan by hitting the Weak Spot 3 occasions from 1 strike. The easiest way to do this can be just one vertical based strike. However, you’ll discover yourself confronting moments when this attack is not offered. Now, find the heaviest strike you can and use it. Also note that luck of the draw can be quite valuable or leave the entire board useless. It simply depends on your luck! That means you could wind up hitting the Weak Spot differently from clear across the board in which you launched from. You can also miss the Titan completely depending on what is available. The biggest problem will be to be rapid whilst assaulting a Titan. You’re on a timer on the market! Even when you’re only starting at Empires & Puzzles: RPG Quest, each attack against the Titan helps. So do your self a favor and take part when you see a Titan available. Don’t worry about your group being”weak” or fresh. Just be sure to plan for the Weak Spot and you can do well in there!
And this wraps up our Empires & Puzzles: RPG Quest advanced manual. We hope you’ve enjoyed this collection of ideas and tricks.